File SFCategoryTab_Branch.h
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// Copyright 2026 Anh Pham. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "CommonActivatableWidget.h"
#include "UI/Components/SFCategoryTabBase.h"
#include "SFCategoryTab_Branch.generated.h"
UCLASS(Abstract, BlueprintType, Blueprintable)
class SETTINGSFRAMEWORK_API USFCategoryTab_Branch : public USFCategoryTabBase
{
GENERATED_BODY()
#pragma region Initialization
public:
virtual void InitializeCategoryDisplay() override;
protected:
virtual void NativeOnInitialized() override;
UFUNCTION()
void HandleSwitcherActiveIndexChanged(UWidget* ContentWidget, int32 Index);
UFUNCTION()
void HandleSubCategorySettingFocused(const struct FGameplayTag& SettingTag);
bool bInitialized;
#pragma endregion
#pragma region Tab Navigation
protected:
UPROPERTY(BlueprintReadOnly, Category = "SFCategoryTab_Branch|Tab Navigation", meta = (BindWidget))
TObjectPtr<class UCommonTabListWidgetBase> SubCategoryTabList;
UPROPERTY(BlueprintReadOnly, Category = "SFCategoryTab_Branch|Tab Navigation", meta = (BindWidget))
TObjectPtr<class UCommonActivatableWidgetSwitcher> TabContentSwitcher;
#pragma endregion
#pragma region CommonUI Navigation
public:
virtual UWidget* NativeGetDesiredFocusTarget() const override;
#pragma endregion
};