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File SFCoreTypes.h

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Go to the source code of this file

  • #include "CoreMinimal.h"
  • #include "Framework/Commands/InputChord.h"
  • #include "InputCoreTypes.h"
  • #include "SFCoreTypes.generated.h"

Classes

Type Name
struct FSFKeybindValueData
A struct holding the three standard binding slots for an action.
struct FSFSettingOption
A struct representing a single discrete option in a list for a setting.

Public Types

Type Name
enum uint8 ESFKeybindCollisionResolution

Public Functions

Type Name
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FOnSettingEntryFocused, const struct FGameplayTag &, SettingTag)

Public Types Documentation

enum ESFKeybindCollisionResolution

enum ESFKeybindCollisionResolution {
    UMETA =(DisplayName = "Allow Duplicate Bindings"),
    UMETA =(DisplayName = "Overwrite Existing Binding"),
    UMETA =(DisplayName = "Swap Bindings")
};

Enum defining how to resolve keybind collisions when adding a new keybind.


Public Functions Documentation

function DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (
    FOnSettingEntryFocused,
    const struct FGameplayTag &,
    SettingTag
) 


The documentation for this class was generated from the following file Source/SettingsFramework/Public/Core/SFCoreTypes.h