File SFCoreTypes.h
FileList > Core > SFCoreTypes.h
Go to the source code of this file
#include "CoreMinimal.h"#include "Framework/Commands/InputChord.h"#include "InputCoreTypes.h"#include "SFCoreTypes.generated.h"
Classes
| Type | Name |
|---|---|
| struct | FSFKeybindValueData A struct holding the three standard binding slots for an action. |
| struct | FSFSettingOption A struct representing a single discrete option in a list for a setting. |
Public Types
| Type | Name |
|---|---|
| enum uint8 | ESFKeybindCollisionResolution |
Public Functions
| Type | Name |
|---|---|
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (FOnSettingEntryFocused, const struct FGameplayTag &, SettingTag) |
Public Types Documentation
enum ESFKeybindCollisionResolution
enum ESFKeybindCollisionResolution {
UMETA =(DisplayName = "Allow Duplicate Bindings"),
UMETA =(DisplayName = "Overwrite Existing Binding"),
UMETA =(DisplayName = "Swap Bindings")
};
Enum defining how to resolve keybind collisions when adding a new keybind.
Public Functions Documentation
function DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam (
FOnSettingEntryFocused,
const struct FGameplayTag &,
SettingTag
)
The documentation for this class was generated from the following file Source/SettingsFramework/Public/Core/SFCoreTypes.h