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File SFSaveGame.h

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// Copyright 2026 Anh Pham. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/SaveGame.h"
#include "GameplayTagContainer.h"
#include "SFSaveGame.generated.h"

UCLASS()
class SETTINGSFRAMEWORK_API USFSaveGame : public USaveGame
{
    GENERATED_BODY()

public:
    UPROPERTY(VisibleAnywhere, Category = "SFSaveGame")
    TMap<FGameplayTag, FString> SerializedSettings;
};