File SFSaveGame.h
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// Copyright 2026 Anh Pham. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/SaveGame.h"
#include "GameplayTagContainer.h"
#include "SFSaveGame.generated.h"
UCLASS()
class SETTINGSFRAMEWORK_API USFSaveGame : public USaveGame
{
GENERATED_BODY()
public:
UPROPERTY(VisibleAnywhere, Category = "SFSaveGame")
TMap<FGameplayTag, FString> SerializedSettings;
};