File SFSettingCategory.h
FileList > Definitions > SFSettingCategory.h
Go to the source code of this file
#include "CoreMinimal.h"#include "Engine/DataAsset.h"#include "GameplayTagContainer.h"#include "SFSettingCategory.generated.h"
Classes
| Type | Name |
|---|---|
| struct | FSFSettingGroup Struct to visually group settings within a Leaf Category. |
| class | USFSettingCategory Defines a Category that can contain either Sub-Categories (Branch) or individual Settings (Leaf). |
Public Types
| Type | Name |
|---|---|
| enum uint8 | ESFCategoryType |
Public Types Documentation
enum ESFCategoryType
enum ESFCategoryType {
UMETA =(ToolTip = "Contains other Sub-Categories"),
UMETA =(ToolTip = "Contains individual Settings")
};
Enum to define whether a Category is a Branch (contains sub-categories) or a Leaf (contains individual settings).
The documentation for this class was generated from the following file Source/SettingsFramework/Public/Definitions/SFSettingCategory.h