File SFSettingEntryWidget_Rotator.h
File List > Public > UI > SettingEntries > SFSettingEntryWidget_Rotator.h
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// Copyright 2026 Anh Pham. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UI/SettingEntries/SFSettingEntryWidget.h"
#include "SFSettingEntryWidget_Rotator.generated.h"
UCLASS()
class SETTINGSFRAMEWORK_API USFSettingEntryWidget_Rotator : public USFSettingEntryWidget
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Category = "SFSettingEntryWidget_Rotator")
void RefreshOptions();
protected:
virtual void InitializeSettingEntry(const class USFSettingDefinition* InSettingDefinition) override;
virtual void UpdateVisualValue_Implementation(const class USFSettingValue* NewValue) override;
UFUNCTION()
void HandleRotatorRotated(int32 NewValue, enum ERotatorDirection RotatorDirection);
UFUNCTION()
void CheckForDeterminantSettings(const FGameplayTag& ChangedSettingTag, class USFSettingValue* NewValue);
UPROPERTY(BlueprintReadOnly, Category = "SFSettingEntryWidget_Rotator", meta = (BindWidget))
TObjectPtr<class UCommonRotator> RotatorWidget;
UPROPERTY(Transient)
TArray<struct FSFSettingOption> Options;
#pragma region Helpers
protected:
void PopulateOptions(const TArray<struct FSFSettingOption>& SettingOptions);
bool SelectOptionByValue(const class USFSettingValue* Value);
#pragma endregion
};