File SFSettingValue.h
FileList > Core > SFSettingValue.h
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#include "CoreMinimal.h"#include "UObject/NoExportTypes.h"#include "GameplayTagContainer.h"#include "InputCoreTypes.h"#include "Core/SFCoreTypes.h"#include "SFSettingValue.generated.h"
Classes
| Type | Name |
|---|---|
| class | USFSettingValue Abstract base class for all setting values. |
| class | USFSettingValue_Bool Setting value representing a boolean value. |
| class | USFSettingValue_Key Setting value representing a key binding for KBM and Gamepad. |
| class | USFSettingValue_Scalar Setting value representing a numeric value (int/float). |
| class | USFSettingValue_String Setting value with an underlying string value. Useful for IDs, names, resolutions, etc. |
| class | USFSettingValue_Tag Setting value representing a Gameplay Tag for enum-type selection. |
The documentation for this class was generated from the following file Source/SettingsFramework/Public/Core/SFSettingValue.h