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File SFSettingValue.h

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  • #include "CoreMinimal.h"
  • #include "UObject/NoExportTypes.h"
  • #include "GameplayTagContainer.h"
  • #include "InputCoreTypes.h"
  • #include "Core/SFCoreTypes.h"
  • #include "SFSettingValue.generated.h"

Classes

Type Name
class USFSettingValue
Abstract base class for all setting values.
class USFSettingValue_Bool
Setting value representing a boolean value.
class USFSettingValue_Key
Setting value representing a key binding for KBM and Gamepad.
class USFSettingValue_Scalar
Setting value representing a numeric value (int/float).
class USFSettingValue_String
Setting value with an underlying string value. Useful for IDs, names, resolutions, etc.
class USFSettingValue_Tag
Setting value representing a Gameplay Tag for enum-type selection.

The documentation for this class was generated from the following file Source/SettingsFramework/Public/Core/SFSettingValue.h