File SFSettingsSubsystem.h
FileList > Public > SFSettingsSubsystem.h
Go to the source code of this file
#include "CoreMinimal.h"#include "Subsystems/GameInstanceSubsystem.h"#include "GameplayTagContainer.h"#include "SFSettingsSubsystem.generated.h"
Classes
| Type | Name |
|---|---|
| class | USFSettingsSubsystem The subsystem that manages all settings data and logic at runtime. |
Public Functions
| Type | Name |
|---|---|
| DECLARE_DYNAMIC_MULTICAST_DELEGATE (FOnSFSettingsInitialized) |
|
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams (FOnSFSettingChanged, const FGameplayTag &, SettingTag, class USFSettingValue *, NewValue) |
|
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams (FOnSFSettingSaved, const FGameplayTag &, SettingTag, class USFSettingValue *, SavedValue) |
Public Functions Documentation
function DECLARE_DYNAMIC_MULTICAST_DELEGATE
DECLARE_DYNAMIC_MULTICAST_DELEGATE (
FOnSFSettingsInitialized
)
function DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams (
FOnSFSettingChanged,
const FGameplayTag &,
SettingTag,
class USFSettingValue *,
NewValue
)
function DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams (
FOnSFSettingSaved,
const FGameplayTag &,
SettingTag,
class USFSettingValue *,
SavedValue
)
The documentation for this class was generated from the following file Source/SettingsFramework/Public/SFSettingsSubsystem.h