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File SFSettingsSubsystem.h

FileList > Public > SFSettingsSubsystem.h

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  • #include "CoreMinimal.h"
  • #include "Subsystems/GameInstanceSubsystem.h"
  • #include "GameplayTagContainer.h"
  • #include "SFSettingsSubsystem.generated.h"

Classes

Type Name
class USFSettingsSubsystem
The subsystem that manages all settings data and logic at runtime.

Public Functions

Type Name
DECLARE_DYNAMIC_MULTICAST_DELEGATE (FOnSFSettingsInitialized)
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams (FOnSFSettingChanged, const FGameplayTag &, SettingTag, class USFSettingValue *, NewValue)
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams (FOnSFSettingSaved, const FGameplayTag &, SettingTag, class USFSettingValue *, SavedValue)

Public Functions Documentation

function DECLARE_DYNAMIC_MULTICAST_DELEGATE

DECLARE_DYNAMIC_MULTICAST_DELEGATE (
    FOnSFSettingsInitialized
) 

function DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams (
    FOnSFSettingChanged,
    const FGameplayTag &,
    SettingTag,
    class USFSettingValue *,
    NewValue
) 

function DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams

DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams (
    FOnSFSettingSaved,
    const FGameplayTag &,
    SettingTag,
    class USFSettingValue *,
    SavedValue
) 


The documentation for this class was generated from the following file Source/SettingsFramework/Public/SFSettingsSubsystem.h