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Class USFSaveGame

ClassList > USFSaveGame

SaveGame object to serialize setting data. More...

  • #include "SaveGame/SFSaveGame.h"

Inherits the following classes: USaveGame

Public Attributes

Type Name
TMap< FGameplayTag, FString > SerializedSettings

Detailed Description

SaveGame object to serialize setting data.

Public Attributes Documentation

variable SerializedSettings

TMap<FGameplayTag, FString> USFSaveGame::SerializedSettings;

A map of setting Gameplay Tags to their serialized string values. The actual value objects are reconstructed from these strings when loading the save game. *

Note:

VisibleAnywhere



The documentation for this class was generated from the following file Source/SettingsFramework/Public/SaveGame/SFSaveGame.h