Class USFSaveGame
SaveGame object to serialize setting data. More...
#include "SaveGame/SFSaveGame.h"
Inherits the following classes: USaveGame
Public Attributes
| Type | Name |
|---|---|
| TMap< FGameplayTag, FString > | SerializedSettings |
Detailed Description
SaveGame object to serialize setting data.
Public Attributes Documentation
variable SerializedSettings
TMap<FGameplayTag, FString> USFSaveGame::SerializedSettings;
A map of setting Gameplay Tags to their serialized string values. The actual value objects are reconstructed from these strings when loading the save game. *
Note:
VisibleAnywhere
The documentation for this class was generated from the following file Source/SettingsFramework/Public/SaveGame/SFSaveGame.h