Class USFSettingCondition
ClassList > USFSettingCondition
Base class for evaluating conditions determining a setting's state. More...
#include "Definitions/SFSettingCondition.h"
Inherits the following classes: UObject
Public Functions
| Type | Name |
|---|---|
| bool | IsConditionMet (const UObject * WorldContextObject) const |
| virtual bool | IsConditionMet_Implementation (const UObject * WorldContextObject) const |
Detailed Description
Base class for evaluating conditions determining a setting's state. The setting Data Asset has a list of VisibilityConditions, and a list of EditabilityConditions, which will be used to evaluate its specific active/disabled/hidden state.
Note:
Abstract Blueprintable EditInlineNew DefaultToInstanced
Public Functions Documentation
function IsConditionMet
bool USFSettingCondition::IsConditionMet (
const UObject * WorldContextObject
) const
Evaluate the condition.
Parameters:
WorldContextObjectThe world context object from which to get the world object.
Returns:
true if the condition is met, false otherwise.
Note:
BlueprintNativeEvent
function IsConditionMet_Implementation
inline virtual bool USFSettingCondition::IsConditionMet_Implementation (
const UObject * WorldContextObject
) const
Native implementation of IsConditionMet.
The documentation for this class was generated from the following file Source/SettingsFramework/Public/Definitions/SFSettingCondition.h