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Class USFSettingInfoDisplay

ClassList > USFSettingInfoDisplay

Base widget class for displaying detailed information of a setting (name, description, etc.) when its entry widget is focused/hovered. More...

  • #include "UI/Components/SFSettingInfoDisplay.h"

Inherits the following classes: UCommonUserWidget

Public Functions

Type Name
void DisplaySetting (const struct FGameplayTag & SettingTag)

Protected Functions

Type Name
void DisplaySettingByDefinition (const class USFSettingDefinition * SettingDefinition)

Detailed Description

Base widget class for displaying detailed information of a setting (name, description, etc.) when its entry widget is focused/hovered.

Note:

Abstract BlueprintType Blueprintable

Public Functions Documentation

function DisplaySetting

void USFSettingInfoDisplay::DisplaySetting (
    const struct FGameplayTag & SettingTag
) 

Display the information of the setting represented by the given setting Gameplay Tag.

Parameters:

  • SettingTag The Gameplay Tag representing the setting to display.

Protected Functions Documentation

function DisplaySettingByDefinition

void USFSettingInfoDisplay::DisplaySettingByDefinition (
    const class USFSettingDefinition * SettingDefinition
) 

Display the information of the setting represented by the given setting definition. Internal and intended to be overridden in Blueprint subclass for actual info display.

Parameters:

  • SettingDefinition The setting definition representing the setting to display.

Note:

BlueprintImplementableEvent



The documentation for this class was generated from the following file Source/SettingsFramework/Public/UI/Components/SFSettingInfoDisplay.h