Class USFSettingInfoDisplay
ClassList > USFSettingInfoDisplay
Base widget class for displaying detailed information of a setting (name, description, etc.) when its entry widget is focused/hovered. More...
#include "UI/Components/SFSettingInfoDisplay.h"
Inherits the following classes: UCommonUserWidget
Public Functions
| Type | Name |
|---|---|
| void | DisplaySetting (const struct FGameplayTag & SettingTag) |
Protected Functions
| Type | Name |
|---|---|
| void | DisplaySettingByDefinition (const class USFSettingDefinition * SettingDefinition) |
Detailed Description
Base widget class for displaying detailed information of a setting (name, description, etc.) when its entry widget is focused/hovered.
Note:
Abstract BlueprintType Blueprintable
Public Functions Documentation
function DisplaySetting
void USFSettingInfoDisplay::DisplaySetting (
const struct FGameplayTag & SettingTag
)
Display the information of the setting represented by the given setting Gameplay Tag.
Parameters:
SettingTagThe Gameplay Tag representing the setting to display.
Protected Functions Documentation
function DisplaySettingByDefinition
void USFSettingInfoDisplay::DisplaySettingByDefinition (
const class USFSettingDefinition * SettingDefinition
)
Display the information of the setting represented by the given setting definition. Internal and intended to be overridden in Blueprint subclass for actual info display.
Parameters:
SettingDefinitionThe setting definition representing the setting to display.
Note:
BlueprintImplementableEvent
The documentation for this class was generated from the following file Source/SettingsFramework/Public/UI/Components/SFSettingInfoDisplay.h