Struct FSFKeybindValueData
ClassList > FSFKeybindValueData
A struct holding the three standard binding slots for an action. More...
#include "Core/SFCoreTypes.h"
Public Attributes
| Type | Name |
|---|---|
| FKey | Gamepad |
| FKey | KBMPrimary |
| FKey | KBMSecondary |
Public Functions
| Type | Name |
|---|---|
| bool | operator== (const FSFKeybindValueData & Other) const |
Detailed Description
A struct holding the three standard binding slots for an action: KBM Primary, KBM Secondary, and Gamepad.
This struct is used as the underlying value for USFSettingValue_Key.
Note:
BlueprintType
Public Attributes Documentation
variable Gamepad
FKey FSFKeybindValueData::Gamepad;
The Gamepad key for this action.
Note:
EditAnywhere BlueprintReadWrite
variable KBMPrimary
FKey FSFKeybindValueData::KBMPrimary;
The primary KBM key for this action.
Note:
EditAnywhere BlueprintReadWrite
variable KBMSecondary
FKey FSFKeybindValueData::KBMSecondary;
The secondary KBM key for this action.
Note:
EditAnywhere BlueprintReadWrite
Public Functions Documentation
function operator==
inline bool FSFKeybindValueData::operator== (
const FSFKeybindValueData & Other
) const
The documentation for this class was generated from the following file Source/SettingsFramework/Public/Core/SFCoreTypes.h