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Struct FSFKeybindValueData

ClassList > FSFKeybindValueData

A struct holding the three standard binding slots for an action. More...

  • #include "Core/SFCoreTypes.h"

Public Attributes

Type Name
FKey Gamepad
FKey KBMPrimary
FKey KBMSecondary

Public Functions

Type Name
bool operator== (const FSFKeybindValueData & Other) const

Detailed Description

A struct holding the three standard binding slots for an action: KBM Primary, KBM Secondary, and Gamepad.

This struct is used as the underlying value for USFSettingValue_Key.

Note:

BlueprintType

Public Attributes Documentation

variable Gamepad

FKey FSFKeybindValueData::Gamepad;

The Gamepad key for this action.

Note:

EditAnywhere BlueprintReadWrite


variable KBMPrimary

FKey FSFKeybindValueData::KBMPrimary;

The primary KBM key for this action.

Note:

EditAnywhere BlueprintReadWrite


variable KBMSecondary

FKey FSFKeybindValueData::KBMSecondary;

The secondary KBM key for this action.

Note:

EditAnywhere BlueprintReadWrite


Public Functions Documentation

function operator==

inline bool FSFKeybindValueData::operator== (
    const FSFKeybindValueData & Other
) const


The documentation for this class was generated from the following file Source/SettingsFramework/Public/Core/SFCoreTypes.h