Struct FSFSettingGroup
Struct to visually group settings within a Leaf Category. More...
#include "Definitions/SFSettingCategory.h"
Public Attributes
| Type | Name |
|---|---|
| FText | GroupDisplayName |
| TArray< TObjectPtr< class USFSettingDefinition > > | Settings |
Detailed Description
Struct to visually group settings within a Leaf Category (e.g. "Post-Processing" group inside "Graphics" category.). This is optional and only for organizational and visual purposes. It does not affect the behavior of the settings in any way.
Note:
BlueprintType
Public Attributes Documentation
variable GroupDisplayName
FText FSFSettingGroup::GroupDisplayName;
The player-facing name of this setting group, displayed on UI.
Note:
EditAnywhere BlueprintReadWrite
variable Settings
TArray<TObjectPtr<class USFSettingDefinition> > FSFSettingGroup::Settings;
The collection of settings to be displayed in this group.
Note:
EditAnywhere BlueprintReadWrite
The documentation for this class was generated from the following file Source/SettingsFramework/Public/Definitions/SFSettingCategory.h