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Struct FSFSettingGroup

ClassList > FSFSettingGroup

Struct to visually group settings within a Leaf Category. More...

  • #include "Definitions/SFSettingCategory.h"

Public Attributes

Type Name
FText GroupDisplayName
TArray< TObjectPtr< class USFSettingDefinition > > Settings

Detailed Description

Struct to visually group settings within a Leaf Category (e.g. "Post-Processing" group inside "Graphics" category.). This is optional and only for organizational and visual purposes. It does not affect the behavior of the settings in any way.

Note:

BlueprintType

Public Attributes Documentation

variable GroupDisplayName

FText FSFSettingGroup::GroupDisplayName;

The player-facing name of this setting group, displayed on UI.

Note:

EditAnywhere BlueprintReadWrite


variable Settings

TArray<TObjectPtr<class USFSettingDefinition> > FSFSettingGroup::Settings;

The collection of settings to be displayed in this group.

Note:

EditAnywhere BlueprintReadWrite



The documentation for this class was generated from the following file Source/SettingsFramework/Public/Definitions/SFSettingCategory.h