Struct FSFSettingOption
A struct representing a single discrete option in a list for a setting. More...
#include "Core/SFCoreTypes.h"
Public Attributes
| Type | Name |
|---|---|
| FText | DisplayName |
| TObjectPtr< class USFSettingValue > | Value |
Detailed Description
A struct representing a single discrete option in a list for a setting (e.g. "High", "1920x1080", "Monitor 1"), with a localized display name and an associated value object of the abstract type USFSettingValue. This allows for great flexibility in defining what each option represents and how it behaves when selected.
This struct is used as the value for USFSettingDefinition_Discrete.
Note:
BlueprintType
Public Attributes Documentation
variable DisplayName
FText FSFSettingOption::DisplayName;
The player-facing name of the option.
Note:
EditAnywhere BlueprintReadWrite
variable Value
TObjectPtr<class USFSettingValue> FSFSettingOption::Value;
The value associated with this option, can be of any USFSettingValue-derived type.
Note:
EditAnywhere BlueprintReadWrite Instanced
The documentation for this class was generated from the following file Source/SettingsFramework/Public/Core/SFCoreTypes.h